|So I decided to take the plunge and try making my first
So, where do I start?
There are so many tutorials and resources out there, where do I start.
Well, I found a step-by-step walkthrough about creation of a simple but
playable and winnable map.
First, let's create a couple of basic, connected rooms that
we can run around in.
Read Getting Started to
familiarize yourself with the Radiant tool and
Lessons for some practical and
time-saving lessons learned by this newb mapper
- Read through
the basics of construction, then
make a basic room
- Compile your room by following step 10 and 11 in the
Clone the first room then connect the two with a hallway
- Pick one of your main rooms and add a smaller room
against one wall (like a control room) and
add some windows you can shoot out
- Go to Drakir's Prefabs,
download a couple of prefabs and unzip the contents to your [mapping
environment dir]/etmain/prefabs folder. From the main menu, select:
Edit:Load Prefab. Navigate to your prefabs folder, select one, and hit
Open. Position your new prefab.
Add a rotating door
the first room from the hallway
- Compile your map and try out your new door, breakable
windows, and prefabs.
--- Now take a DEEP breath ... and let's add something
for our engineers to do:
Add a constructible door to
separate the second room from the hallway
--- That wasn't so bad. Now, let's bring the map to life
(make your constructibles constructible and your destructibles
destructible) and write your map script
Add a script_multiplayer, create your map script, compile,
and test your new constructible
Write a victory script
- Compile and test your new constructible door and
- Read Nib's article on
Detail vs Structural brushes and
- Pat yourself on the back. You now have a playable,
Alternatively, after Step 8, you could download and insert
"map-in-a-box", reposition your entities, compile, and try it out.