How to make your own server.

System requirements.
There are two types of servers you can create to run Enemy Territory: Listen servers and Dedicated servers. Listen servers allow you to play the game and host it at the same time, while Dedicated servers only host the game. Dedicated servers use fewer resources than Listen servers, and are therefore more stable to play on. Listen servers work well if you’re playing on a LAN. 

To run a Dedicated server, we suggest you have at least:
Intel® Pentium® IV 1.3ghz processor or equivalent
ET needs about 30 MHz dedicated to the ET process per player slot. 
Here is a table with suggested server speeds based upon maximum client settings.

o          For a 32 player dedicated server, ET will need 1ghz.

o          For a 16 player dedicated server, ET will need 500mhz.

o          For an 8 player dedicated server, ET will need 250mhz.


Setting Up a Server the short way.
Setting up a server in Return to Castle Wolfenstein is pretty easy,  if your machine and 'net connection aren't beefy enough, your server will be chock full of lag and may suffer from performance issues. Experiment and see if you got what it takes.

Creating a Server
To set up a server on the 'net, click on the multiplayer option from the main menu. From there, you should see the server browser. Near the top of the page, find the Create Server option and click on it. This will take you to the server creation page (blow up the picture on the right to see what it looks like).

Basic Options.
Here you choose various server settings for your game. Here's a rundown:

Friendly Fire
Determines whether or not fire from the same team hurts teammates.

Game Type
Choose between Objective, Stopwatch, or Checkpoint modes. The map list on the left will change to show what maps are available for each mode.

This is an important setting! It allows you to choose from "No" (you can play on the server from the same machine), "Internet" (creates a dedicated server that closes Wolfenstein, but performs better), or "LAN" (creates a game only accessible by people on your local area network). For best results for your server, choose a Internet Dedicated server.

Host Name
The name of your server. This is what will appear on server lists.

Friendly Fire

Turns friendly fire (i.e., fire from teaammates hurts) on or off. Maxiumum Players
Sets an upper limit on how many players can join your game. Generally, more players means more lag and more stress on your machine.

Min/Max Ping
Lets you set the minimum or maximum ping for your server. Useful if you only want those with high or low pings on your server. Leave both at 0 to set no limitations.

Even Teams?
Setting this to "yes" will automatically spread players out when one side has too many.

Synchronous Client?
This synchronizes the client and the server. It's necessary to have this turned on to record demos.

Max Rate
Allows you to set the max rate for your server.

Zombie Time
Allows you to set the zombie time for you server.

Reconnect Limit
Allows you to set the max number of times that someone can repeatedly try to connect to your server. Enable Voting?
Setting to "Yes" allows players to vote for things like map changes and player kicking.

Pure Server
If set to "yes" this will require clients connecting to the server to have the exact same pak files as the server is running.

Sets a password for the server, making it private.

Advanced Options
There are also some advanced options you can access by clicking on "Advanced".

Time Limit
Sets the time limit, in minutes, for each map.

Allied Respawn
Sets the time, in seconds, between Allied respawns.

Axis Respawn
Sets the time, in seconds, between Axis respawns.

Max Lives
Sets the maximum number of times each player can respawn per round. Set to "0" to give infinite lives.

TK Compliant Limit
Number of complaints that a team killer can receive before being booted from the server.

Stopwatch Round Mode
Sets the structure of the stopwatch rounds.

Enable Tourney Mode

Lets you turn on Tourney mode. This mode keeps players from switching teams or joining a game in progress so that things can be run more like a tournament.

Min Clients Before Tourney Starts
Lets you determine the minimum number of players you want in your tournament round before it begins.

Once you have everything how you want it, hit "Accept" to launch your server!

Getting Your Server Listed in the in-game Browser.
In  the in-game browser  work off the same master server list at id. If you run a Internet Dedicated server (see above), then your server should automatically be picked up in these lists. It may, however, take a few minutes.


Setting Up a Server the advanced way.

* Hosting Dedicated Servers.
* Settings.
* Features.
* Name.
* Command Line Options for Expert Admins.
* Server Only Settings for Expert Admins.
* Server Console Commands for Expert Admins.
* Game Commands.
* Creating a Server for Expert Admins (using the .cfg).

Hosting Dedicated Servers.
To create a server, click on “Host Game” at the main menu. The “Host Game” screen contains a number of options that allow you to configure the server.  This section contains explanations of these settings, to help you get the most out of your game.

This area allows you to configure the fundamental server properties.

Server Name:  This is the name of the server as it will appear on server lists.

Game Type:  This is the gametype that the server will run.

o       Campaign: This is the standard game type for Wolfenstein : Enemy Territory.  Players will gain experience as they progress through a 3-map campaign in either Africa or Europe.  Experience will be carried over from map to map until the campaign restarts after the third map. 

o       Last Man Standing: In this mode, each player has only 1 life.  The game ends when all the players on one team have died, awarding victory to the other team.

o       Single-Map Objective:  This game type allows the server to run any map in any order, but experience does not carry over from map to map.

o       Stopwatch:  A very fun game type, stopwatch pits the attacking players against the clock.  When one team wins, the clock is set and the players switch sides and the attackers now try to beat the new clock.

Auto-Configure Server:  This option allows you to quickly set up a server for a specific type of play.  It is highly recommended that you utilize one of the two auto-configuration options provided, depending on your needs.

o       No:  The server will not auto configure itself.

o       Competition Settings:  The server will configure itself for match play.  This setting is recommended if you are going to be running a match server where clans play against each other.

o       Public Settings: The server will configure itself for online play.  This setting is recommended if you just want to set up a server for people to play and have fun.

Dedicated Server: This option controls what type of server you will be running.  A listen server, or a dedicated server.

o       No: This is a listen server, where the server is also a client in the game.  This setting allows you to host a game and play at the same time.  However, this server will not show up on Internet server lists.

o       Yes - LAN: This is the first of two dedicated server types.  This server will show up on the LAN server lists, but not Internet.

o       Yes – Internet: This is the second of two dedicated server types.  This server will show up on Internet server lists.  NOTE: If the server is behind a firewall, it may not show up on Internet server lists.

Password: This optional setting allows you to password protect your server.  Only players who have the right password will be able to enter your server.  If you do not wish to password protect your server, leave this setting alone.

This is a list of 6 primary settings that can be toggled on or off.  Please adjust these settings as you see fit.

Friendly Fire:  Turning this on will allow teammates to hurt each other.  Please keep in mind that Enemy Territory has built-in protection against intentional Team Killers.

Max Lives: Turning this on will give each player in the game a limited number of lives.

Punkbuster: Turning this on will enable Evenbalance’s Punkbuster Anti-Cheat protection.  This is highly recommended as it will help keep cheaters from playing on your server.  Please see the PunkBuster documentation for more information.

Weapon Restrictions: Turning this feature on will limit the number of heavy weapons, such as the panzerfaust, that are allowed in the game.

Anti-Lag: Turning this on enables the Anti-Lag feature.  This results in smoother gameplay for players that are running on computers with higher pings.

Balanced Teams: Turning this on allows the server to restrict players from joining a team that has too many players.

This area allows you to select the location of play.  For campaign mode, the available selection consists of the two different campaign areas, Central Europe and North Africa.  For other game types, the available selection consists of the individual maps in the game.

Command Line Options for Expert Admins.
Command line options must be set on the command line and will not work if executed in a config file.  To set a command line option, add it to the Target line of the game’s shortcut.  It is recommended that you create a secondary shortcut for dedicated servers.


com_hunkmegs – This option determines how much memory the server will use for players and items.  The default value for this is 72, but this value should be overridden by adding it to the command line on dedicated servers.  For general use, a com_hunkmegs setting of 32 is sufficient.


Usage, add the following to the Target field of the game’s shortcut:

+set com_hunkmegs

Sample in target field of game shortcut:

"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe” +set dedicated 1 +set com_hunkmegs 32


NOTE: user made or future map releases may require a higher setting. If you receive an ERROR: Hunk_Alloc failed message, then try increasing the com_hunkmegs setting in increments of 2 until the map successfully loads.



If you are on a multi-homed server and the default IP is not what you want to use for your Wolfenstein : Enemy Territory server, the net_ip command will need to be used. This must be set on the command line in the following form.


Usage, add the following to the Target field of the game’s shortcut:

+set net_ip <ip address>

Sample in target field of game shortcut:

"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe” +set dedicated 1 +set net_ip



Changing the default server port requires the net_port command be run on the command line. It is useful for running multiple servers on the same computer or making the server somewhat more private. The default port is 27960 and is incremented automatically by 1 if another server is started without a specified port.


Usage, add the following to the Target field of the game’s shortcut:

+set net_port

Sample in target field of game shortcut:

"C:\Program Files\Wolfenstein - Enemy Territory\ET.exe” +set dedicated 1 +set net_port 27961


Server Only Settings for Expert Admins.
Server settings are only used only on the server and may be used at the console or command line. Command line usage requires a +set before each command. For example:

+set sv_maxclients 16


sv_maxclients - sets the maximum amount of clients that can connect to the server. The default setting is 20.


Usage: sv_maxclients


sv_privatePassword - sets a password on the server so only clients that know the password can connect to the server. Clients use the \password command. The default is for no password required. Set to "" for no password.


Usage: sv_privatePassword "<password>"



sv_hostname - sets the server name that will show up in the master server list. The name must be enclosed in quotes if a space is in the name.

Usage: sv_hostname "<servername>"


sv_maxRate - sets the maximum allowable rate a client may have set when connected to the server. The default is 0, which is no limit. A suggested setting is 8000 or 10000 so server bandwidth is not used up by high speed clients, thus allowing modem players to have a smoother game.


Usage: sv_maxRate <#####>


sv_pure - controls crc/zip check of client pk3 files to make sure the pk3 file has not been modified for cheating or other purposes. Client pk3 files must match that of the server to connect. The default is set to 1, or on. Set to 0 to turn off check.


Usage: sv_pure 1

Server Console Commands for Expert Admins.
Server console commands are used from the server console or the remote console.

One new feature in Enemy Territory is the referee feature.  Players can be given referee powers without having rcon access.  Once a ref is set, they can access referee commands.  The game contains a built-in ref help system, so please access that for more information.


ref – displays the list of available referee commands.  Type it with no argument to access the referee commands, usage for the individual commands is explained in the console.


Usage: ref


status - shows the client number (num), score, ping, player name (name), client IP address (address), and port connected through (qport). Client number is used in conjunction with the kick command.


Usage: status


kick - removes a player from the server. Particularly useful for removing disruptive players. To kick a player, first find the number (num) associated with the player name via the status command.


Usage: kick <num>


timelimit - Default to the map specific time limit. This can be changed, but is advised against doing so. However, changing it to 0 makes the game have unlimited time, which can produce some interesting results.


Usage: timelimit <#min>


rconpassword - sets remote console password so clients may change server settings without direct access to the server console. The default is set to none. Client can control the server by entering commands on the console with the format of \rconpassword mypass and then adding server commands after the \rcon command.


Usage: rconpassword <serverpassword>


killserver - will stop all server services from running but leaves the Wolfenstein : Enemy Territory executable running on the server.


Usage: killserver


map_restart #
map_restart # - Defaults to 5 seconds. # defines the amount of time before the map restarts, in seconds.


Usage: map_restart 5

Game Commands.
Generally, all game commands must be entered after the level loads either in the config file or on the command line/console. An exception to that rule would be the g_gametype. The following are the most useful game commands for a dedicated server.

g_warmup - Amount of warmup time allotted to connected clients. Defaults to 20 seconds.


Usage: g_warmup <#seconds>


g_friendlyFire - determines if players can damage their own teammates. Set to 1 to allow players to damage their own teammates. Set to 0 so players can not damage their own teammates.


Usage: g_friendlyFire 1


g_gametype - controls the type of gameplay (Campaign, Objective, Stopwatch, or LMS).  The default is 4, which is Campaign mode. Set to 3 for Stop Watch. Set to 5 for LMS, or 2 for Objective


Usage: g_gametype <#>


g_log - sets the name of the server log file. The default is games.log and does not need to be modified unless running multiple dedicated servers on the same computer.


Usage: g_log <filename.ext>


g_allowvote - enable players connected to the server to call for and vote on changes including: map, map restart, kick, and g_gametype. The default is 1, which is on. Set to 0 to turn off voting.


Usage: g_allowvote 1


g_maxlives - Defaults to 0 (Unlimited). Change this to the number of lives you wish all players to have.


Usage: g_maxlives 0


g_minGameClients - Defaults to 4. Change this number (usually larger) to reflect how many clients must join a server before it enters restricted mode.


Usage: g_minGameClients 4


g_noteamswitching - Defaults to 0, which disables team switching. Change this value to allow team switching or not.


Usage: g_noteamswitching 0


g_complaintlimit - Defaults to 5. This is the number of complaints that have to be filed before someone is kicked. We recommend setting this low.


Usage: g_complaintlimit 5

Creating a Server for Expert Admins (using the .cfg).
Wolfenstein: Enemy Territory allows advanced users to setup servers by creation of sever.cfg files.  Below are some samples to use, with explanations of each setting.  Please note, Activision doesn’t not officially support these config files.  They are provided solely to help users in setting up dedicated servers.  The default server.cfg is suggested only for 600mhz processors and above.

server.cfg – Dedicated server config file.
campaigncycle.cfg – Campaign map cycle config file.  Required to run Campaign game type.
lmscycle.cfg –
Last Man Standing map cycle config file.  Required to run Last Man Standing game type.
objectivecycle.cfg –
Objective map cycle config file.  Required to run Objective game type.
– Stopwatch map cycle config file.  Required to run Stopwatch game type.
punkbuster.cfg –
Punkbuster config file.  Useful when running PunkBuster.

Example server.cfg
set dedicated "2"                   // 1: dedicated server for lan 2: dedicated server for internet
// set net_ip ""                    // set to override the default IP ET uses
// set net_port "27960"             // set to override the default port ET uses

set sv_maxclients "20"              // number of players including private slots
set g_password ""                   // set to password protect the server
set sv_privateclients "4"           // if set > 0, then this number of client slots will be reserved for connections
set sv_privatepassword ""           // that have "password" set to the value of "sv_privatePassword"
set rconpassword ""                 // remote console access password
set refereePassword ""              // referee status password

set sv_maxRate "13000"              // 10000 standard but poor for ET
set sv_dl_maxRate "42000"           // increase/decerease if you have plenty/little spare bandwidth
set sv_allowDownload "0"            // global toggle for both legacy download and web download
set sv_wwwDownload "0"              // toggle to enable web download
set sv_wwwBaseURL ""                // base URL for redirection
set sv_wwwDlDisconnected "0"        // tell clients to perform their downloads while disconnected from the server
set sv_wwwFallbackURL ""            // URL to send to if an http/ftp fails or is refused client side

set sv_hostname "ETHost"            // name of server here
set server_motd0 " ^NEnemy Territory ^7MOTD "   // message in right corner of join screen here
set server_motd1 ""
set server_motd2 ""
set server_motd3 ""
set server_motd4 ""
set server_motd5 "" 

set g_heavyWeaponRestriction "100"
set g_antilag "1"
set g_altStopwatchMode "0"
set g_autofireteams "1"
set g_complaintlimit "6"
set g_ipcomplaintlimit "3"
set g_fastres "0"
set g_friendlyFire "1"
//set g_gametype "4"                // Game type should be set from map rotation script
set g_minGameClients "8"
set g_maxlives "0"
set g_alliedmaxlives "0"
set g_axismaxlives "0"
set g_teamforcebalance "1"
set g_noTeamSwitching "0"
set g_voiceChatsAllowed "4"
set g_doWarmup "0"
set g_warmup "30"
set g_spectatorInactivity "0"
set sv_floodProtect "1"
set sv_allowDownload "1"
set sv_pure "1"
set sv_minping "0"
set sv_maxping "0"
set match_latejoin "1"
set match_minplayers "4"
set match_mutespecs "0"
set match_readypercent "100"
set match_timeoutcount "0"
set match_warmupDamage "1"
set team_maxplayers "0"
set team_nocontrols "1"
set pmove_fixed "0"
set pmove_msec "8"

set g_lms_teamForceBalance "1"
set g_lms_roundlimit "3"
set g_lms_matchlimit "2"
set g_lms_currentMatch "0"
set g_lms_lockTeams "0"
set g_lms_followTeamOnly "1"

set g_allowVote "1"
set vote_limit "5"
set vote_percent "50"
set vote_allow_comp "1"
set vote_allow_gametype "1"
set vote_allow_kick "1"
set vote_allow_map "1"
set vote_allow_matchreset "1"
set vote_allow_mutespecs "1"
set vote_allow_nextmap "1"
set vote_allow_pub "1"
set vote_allow_referee "0"
set vote_allow_shuffleteams "1"
set vote_allow_swapteams "1"
set vote_allow_friendlyfire "1"
set vote_allow_timelimit "0"
set vote_allow_warmupdamage "1"
set vote_allow_antilag "1"
set vote_allow_balancedteams "1"
set vote_allow_muting "1" 

// sv_punkbuster is a readonly variable. Use +set sv_punkbuster on command line or use the command pb_sv_enable in the console.
//exec punkbuster.cfg               // Punkbuster Settings 

set g_log "etserver.log"            // Game logging
set g_logsync 0
set logfile 0                       // Console logging ( 1: enable 2: enable and sync ) 

exec campaigncycle.cfg              // Campaign mode
//exec objectivecycle.cfg           // Objective mode
//exec lmscycle.cfg                 // Last Man Standing mode
//exec stopwatchcycle.cfg           // Stopwatch mode

// in case the game dies with an ERR_DROP
// or any situation leading to server running with no map
//set com_watchdog 10                     // defaults 60
set com_watchdog_cmd "exec campaigncycle.cfg"   // defaults to quit

Example campaigncycle.cfg:
set d1 "campaign cmpgn_northafrica ; set nextcampaign vstr d2"
set d2 "campaign cmpgn_centraleurope ; set nextcampaign vstr d1"
// server doesn't recognise the campaign command when the gamecode isn't running yet.
set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2"
vstr d_initial

Example lastmanstandingcycle.cfg:
set d1 "set g_gametype 5 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 5 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 5 ; map goldrush ; set nextmap vstr d4"
set d4 "set g_gametype 5 ; map radar ; set nextmap vstr d5"
set d5 "set g_gametype 5 ; map railgun ; set nextmap vstr d6"
set d6 "set g_gametype 5 ; map fueldump ; set nextmap vstr d1"
vstr d1

Example objectivecycle.cfg:
set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map battery ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map goldrush ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map radar ; set nextmap vstr d5"
set d5 "set g_gametype 2 ; map railgun ; set nextmap vstr d6"
set d6 "set g_gametype 2 ; map fueldump ; set nextmap vstr d1"
vstr d1

Example stopwatchcycle.cfg:
//Map-Cycle Stopwatch
//by Erik Melen (Deveus)
//3 = Stopwatch
//Stopwatch Rotation. A full ABBA or ABAB rotation requires 4 rounds per map.
//A simple map_restart is all that is needed for rounds 2-4.

//*****Siwa Oasis Stopwatch Game
set m2r1 "g_gametype 3; map oasis; set nextmap vstr m2r2; sets StopwatchRound 1;" 
set m2r2 "map_restart 0; set nextmap vstr m2r3; sets StopwatchRound 2;" 
set m2r3 "map_restart 0; set nextmap vstr m2r4; sets StopwatchRound 3;"
set m2r4 "map_restart 0; set nextmap vstr m2r5; sets StopwatchRound 4;"

//*****Seawall Battery Stopwatch Game
set m2r5 "g_gametype 3; map battery; set nextmap vstr m2r6; sets StopwatchRound 1;"
set m2r6 "map_restart 0; set nextmap vstr m2r7; sets StopwatchRound 2;"
set m2r7 "map_restart 0; set nextmap vstr m2r8; sets StopwatchRound 3;"
set m2r8 "map_restart 0; set nextmap vstr m2r9; sets StopwatchRound 4;"

//*****Gold Rush Stopwatch Game
set m2r9 "g_gametype 3; map goldrush; set nextmap vstr m2r10; sets StopwatchRound 1;"
set m2r10 "map_restart 0; set nextmap vstr m2r11; sets StopwatchRound 2;"
set m2r11 "map_restart 0; set nextmap vstr m2r12; sets StopwatchRound 3;"
set m2r12 "map_restart 0; set nextmap vstr m2r13; sets StopwatchRound 4;"

//*****Würzburg Radar Stopwatch Game
set m2r13 "g_gametype 3; map radar; set nextmap vstr m2r14; sets StopwatchRound 1;"
set m2r14 "map_restart 0; set nextmap vstr m2r15; sets StopwatchRound 2;"
set m2r15 "map_restart 0; set nextmap vstr m2r16; sets StopwatchRound 3;"
set m2r16 "map_restart 0; set nextmap vstr m2r17; sets StopwatchRound 4;"

//*****Rail Gun Stopwatch Game
set m2r17 "g_gametype 3; map railgun; set nextmap vstr m2r18; sets StopwatchRound 1;"
set m2r18 "map_restart 0; set nextmap vstr m2r19; sets StopwatchRound 2;"
set m2r19 "map_restart 0; set nextmap vstr m2r20; sets StopwatchRound 3;"
set m2r20 "map_restart 0; set nextmap vstr m2r21; sets StopwatchRound 4;"

//*****Fuel Dump Stopwatch Game
set m2r21 "g_gametype 3; map fueldump; set nextmap vstr m2r22; sets StopwatchRound 1;"
set m2r22 "map_restart 0; set nextmap vstr m2r23; sets StopwatchRound 2;"
set m2r23 "map_restart 0; set nextmap vstr m2r24; sets StopwatchRound 3;"
set m2r24 "map_restart 0; set nextmap vstr m2r1; sets StopwatchRound 4;"

vstr m2r1

Example punkbuster.cfg:
//PunkBuster Server config
//Thanks to those on the SplashDamage forums for their contribution.
//Compiled by Erik Melen (Deveus) and Paul Goldilla (loony)
//Enable Punkbuster

//Bad Names list
//Place any names that you feel players should not use on your server in here.
//To add more bad name entries, simply follow the format shown below.
pb_sv_badname 30 Nazi
pb_sv_badname 30 Hitler

//CVARs for the PB server to check. Place checks to keep players from abusing CVARs.
pb_sv_cvar rate in 2500 25000
pb_sv_cvar snaps in 20 40
pb_sv_cvar cl_maxpackets in -15 100
pb_sv_cvar cg_bobup in 0 0.005
pb_sv_cvar r_picmip in 0 3
pb_sv_cvar r_overbrightbits in 0 4
pb_sv_cvar r_mapoverbrightbits in 0 4
pb_sv_cvar cg_shadows in 0 1
pb_sv_cvar r_rmse in 0 0
pb_sv_cvar cg_fov in 90 120
pb_sv_cvar r_allowextensions in 1
pb_sv_cvar r_softwareGL in 0
pb_sv_scorekick -9     //player gets kicked for having score below zero
pb_sv_CQC 1 //Client Query Capability (i.e. can they query the server cvars)
pb_sv_MsgPrefix "ET PB Server"
pb_sv_KickLen 5
pb_sv_LogSync 0
pb_sv_LogCeiling 1000
pb_sv_Sleep 100
pb_sv_PowerMin 10
pb_sv_PowerDef 1
pb_sv_PowerKickLen 5
//pb_sv_httpAddr  //enter Webtool address here
//pb_sv_httpPort 27970        //enter Webtool port here
//pb_sv_httpRefresh 60
//pb_sv_httpKey "Put Password Here"
//pb_sv_httpmaps radar railgun fueldump oasis battery goldrush   //for the Web Tool map pull down menu
pb_sv_extChar 0
pb_sv_minName 1
pb_sv_dupNameGrace 30 //Prevents name stealing on the server.
pb_sv_changePeriod 10
pb_sv_changeMax 5 //Number of name changes before kicking a player.
pb_sv_emptyname 1