| Trickplanting. A trickplant is any dyno plant which makes it difficult for the enemy to defuse it, or makes it easier for you to arm it without getting killed. Most of these plants exploit the fact that damage boxes for constructibles are sometimes amazingly large, so you can plant dyno from far away without exposing yourself. |
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Two-person trickplants |
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Two-person trickplants. Trickplant:
Planting on the south gun. |
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| Trickplant:
Planting on the north gun Difficulty: Hard "The trick is just to get your friend lying on that ridge and his feet need to be sticking out somewhat (else its impossible to get on top of him). Once you jumped on the back of his feet you just move closer to his body and you're on, from there its plain sailing" Note that when your friend goes prone on the ledge, he may have to rotate his body a bit to get at the right angle which allows him to go prone. |
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| Trickplant:
Blowing anti-tank guns on Oasis Difficulty: Easy++ You can blow the north or south guns without setting off the alarm. Very simple plant- have your teammate lying on the gun, then plant the dyno on his body. Then your teammate can just get up and arm it, after 2-3 seconds the dyno will fall on the gun without setting the alarm. |
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| Trickplant: Blowing the
fueldump Difficulty: Easy++ Get inside the fueldump, and stand on top of the 2 pipes on the fuel tanks. Then throw a dyno on top of a standing teammate. After you arm it, he must step away and the dyno will fall on the dump, without making the "Dynamite planted at the fuel dump!" sound effect. |
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| Trickplant:
Blowing the fueldump Difficulty: Medium++ "Things to keep in mind when doing this plant is that your mate really has to lie as far over the edge as possible, also its important that the covert ops is facing towards the fueldump. When trying to plant dyna on the feet you will notice that the dyna just falls through the legs as if they were not there (this obviously has something to do with the hitboxes in ET). Now just plant the dyna on the cov ops' head and have him do a selfkill. Its very important that its selfkill else the body will not sink quickly enough into the ground (in this case air) and the dyna will explode in the air." |
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| Trickplant:
Blowing the fueldump Difficulty: Hard Here is yet another way to blow up the fueldump without causing an alarm! The trick here is to jump on top of your teammate and plant as far to the edge of his head as possible. It looks really weird in the demo, the covert's arms are dangling like crazy. The reason is, for this trick to work, the covert has to be as far on the edge as possible, and this causing ET to think you're going over the ledge so you're transformed into a state somewhere between standing and falling. |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy++ This is a pretty cool plant, for blowing tank barrier #2 without triggering the alarm. |
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| Trickplant:
Dynamiting the ramp
on Battery Difficulty: Medium On Battery, you can plant dynamite at the location circled above. Very useful if the ramp can't be destroyed with a satchel charge. You can even plant the dyno before the ramp is built, so the allies just build the ramp to have it blown up again 5 seconds later. |
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| Trickplant:
Dynamiting the gun controls on Battery Difficulty: Medium You can throw the dynamite so that it gets stuck at some point almost near the ceiling. This makes it a tiny bit harder for engies to defuse, especially if they aren't familiar with this trick. (Kind of cheap, hah). The screenshot above shows you how you should align your body horizontally, and where your crosshair should be. Although arming the dyno from this location might make you harder to hit with a rifle nade, it does make you more vulnerable in general, so only do this if you're sure the coast is pretty clear. |
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| Trickplant:
Blowing the main entrance on Radar Difficulty: Easy++ Unfortunately radar is a crappy map for trickplanting. Maybe someone will prove me wrong, but as far as I can tell, there's no useful trickplants you can do. I did find one trickplant (below), but it's not too important... I'm not sure how useful this one is; mainly it just forces the enemy engineer to have to stand up while defusing instead of going prone. It's not a hard plant to do, but you have to position your body and your crosshair very precisely as shown in the demo. |
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| Trickplant:
Blowing the main entrance on Radar Difficulty: Easy/Medium at least one difficult to defuse trickplant, combined with a trickjump, which you can perform in two different ways: Two jumps you need to get on the first lamp, but when you try to get on the second lamp, then you need a second strafejump. The hard part is not falling of the second lamp. |
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| Trickplant:
Dynamiting the command post on Railgun Difficulty: Easy This is just a simple trickjump to get up near the ceiling above the command post, and then plant dynamite up there where it's difficult to defuse. I think you have to place the dyno pretty close to the command post, otherwise it will say "Dynamite planted", but the command post won't actually get damaged! |
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| Trickplant:
Blowing the gun controls on Railgun Difficulty: Medium Very impressive trickplant, this one isn't too well-known. |
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| Trickplant:
Blowing the gun controls on Railgun Difficulty: Easy++ Another great trickplant for blowing up the firing controls. |
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| Trickplant:
Blowing the gun controls on Railgun Difficulty: Medium Yet another way to blow up the railgun. My guess is that this would be the hardest one for an enemy to defuse, because it doesn't give him much cover. |
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| Trickplant:
Blowing the water pump on Oasis Difficulty: Easy Here's a nice spot for destroying the old city water pump, in Oasis; just make sure to drop the dyno on the edge of the ledge. |
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| Trickplant:
Blowing the water pump on Oasis Difficulty: Easy Another way to destroy the pump. Although you have to travel further to get to this spot, you can do the plant in the prone position, and you don't have to position it as perfectly so it might be less error prone. |
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| Trickplant:
Trickplant at south gun on Oasis Difficulty: Medium This is an exploit that lets you plant dyno without the "dynamite planted" announcement being made. |
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| Trickplant: Nasty
trickplant on Oasis Difficulty: Medium This is just a really cheap, nasty plant. It's also pretty difficult to do, so I'm going to go explain it slowly... Note that, any time I have done this plant, no engy ever defused it...
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| Firstly, let's take a look
at the anti-tank gun. It has 3 major features that are important. The
blue arrow shows the "backboard". This
is where you want to land the dyno. The red
arrow shows the upper ledge. This is where enemy engineers usually stand
when they want to defuse tricky dynos in this area. The
yellow arrow shows the lower ledge,
this is the one that fewer people are aware of. |
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| If you throw the dyno so it
lands on the backboard, it's still defusable from the upper ledge, IF
the enemy engineer goes prone. But, if you throw it just a bit further
so it lands behind the backboard, then the dyno is IMPOSSIBLE to
defuse from the upper ledge. Then, the only 2 ways to defuse it are
either by crouching on the lower ledge (which most people don't do), or
by standing below the dyno and jumping up and down with pliers! (which
takes a long time) Here are some screenshots to
give you an idea of how to position the dynamite... Note, you could
throw it on the left side, but then the only way to arm it is to jump up
and down with pliers. (Might be OK if you have time to kill). |
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| Trickplant:
Trickplant at south gun on Oasis Difficulty: Easy This trickplant is very easy to do, although it seems like it would be way too easy to defuse... Maybe from this position the dyno would be easier to defend, because whatever engy is defusing it would have his back turned to the doorway. |
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| Trickplant:
Blowing tank barrier 1 on Goldrush Difficulty: Medium Excellent spot for blowing up tank barrier #1 on Goldrush. This is very useful when no other plant is possible due to heavy artillery/camping. |
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| Trickplant:
Blowing tank barrier 1 on Goldrush Difficulty: Easy Just plant the dyno and then run over it with the tank, so that it's impossible for the axis to defuse it!!! If you get to the barrier and there's not too much opposition yet, this is a very good plant to do because then it's more or less guaranteed you'll blow the barrier. Note, this can also be done on tank barrier 2! The only thing that sucks about this is, it's really embarrassing when you plant the dyno out in the open, and then the tank gets damaged before it runs over it... Then some noob Axis engy runs along and defuses it!! |
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| Trickplant :
Blowing tank barrier 2 on Goldrush Difficulty: Easy This is pretty much the same as the previous trickplant, except for tank barrier 2. Just plant the dyno before the tank gets there, and then run it over with the tank. |
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| Trickplant:
Blowing tank barrier 1 on Goldrush Difficulty: Medium Very dirty trickplant! For this one, you plant the dyno ON THE TANK, before you reach the barrier. Then, simply drive the tank up to the barrier and when the dyno goes off, it'll blow up the barrier. This can be done on either tank barrier #1 or #2. The nice thing about this plant is that you aren't too vulnerable while planting because you can do it before the tank gets into the bloody area near the barrier. The downside is, if the tank stalls, the dyno goes off too early and might even kill some teammates. |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy Plant the dyno on the edge of the stairs. The advantage of this spot is that it's fairly easy to protect once you've planted, and it can also be effective if all of the axis are focusing on the area near the tank... Usually though, there's a lot of axis near the spawnpoint, so planting at this spot is very risky! |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy Another useful trickplant, although it also leaves you pretty vulnerable while you are planting. (Make sure to go prone, of course!) |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy Plant the dyno to the right of the tank. As you can see, from this spot, you are pretty well-hidden, so this is a good place to plant from. |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy Plant the dyno to the left of the tank. Also very good place to plant without exposing yourself. When it's planted, you can just hide behind the dyno somewhere and nade spam the dyno. |
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| Trickplant:
Blowing tank barrier 2 on Goldrush Difficulty: Easy++ This is a very clever trickplant! The trick here is to jump on the tank barrier, and then on to the wall. Plant the dyno over your head so that your head stops the dyno, and then the dyno will be stuck IN the wall. Unfortunately getting to this spot in the first place without getting killed would be really hard in an actual game, but if you managed to sneak in before the axis get their act together on defending the 2nd tank barrier, you'll probably be able to blow the barrier. |
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| Trickplant:
Blowing truck barrier 1 on Goldrush Difficulty: Easy VERY cool trickplant, which lets you blow truck barrier #1 barely exposing yourself. |
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| Trickplant:
Dynamiting the bridge on Fueldump Difficulty: Easy Uqahs shows you how to plant dynamite in a tricky spot where enemy engineers would have to jump up and down to defuse it. (Assuming they even survive crossing over the bridge to get to the dyno in the first place!) |
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| Trickplant:
Dynamiting the command post on Fueldump Difficulty: Easy++ This is a general trick you can use for blowing up command posts; throw the dyno on top of the command post; then the only way to defuse it (or arm it) is by jumping up and down. Make sure to land the dyno far away enough so that it's not hanging over the edge, otherwise the enemy engy can defuse it standing up. |
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| Trickplant:
Blowing the MG tower on Fueldump
Difficulty: Easy++ Nice trickplant to blow the MG tower... Although, if the tank is already thru the tunnel doors, you're safe just planting it at the base of the tower. And if it isn't, then what the hell are you doing blowing up MG towers when you should be helping move the tank? ;) |
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| Trickplant:
Blowing the Fueldump without alarm Difficulty: Hard Similar to the two-person trickplant but instead of using a teammate you use another dynamite... After you leave it falls down near the dump and blows it up without causing an alarm. |
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